Add quick replay mode
Allows very quick forwards and backwards jumping at the cost of only replaying entity positions and block updates. Still needs to be backported from 1.12.2 and contains FIXMEs
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@@ -142,6 +142,12 @@ public class ReplayModReplay {
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}
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});
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core.getKeyBindingRegistry().registerKeyBinding("replaymod.input.quickmode", Keyboard.KEY_Q, () -> {
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if (replayHandler != null) {
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replayHandler.setQuickMode(!replayHandler.isQuickMode());
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}
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});
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core.getKeyBindingRegistry().registerKeyBinding("replaymod.input.rollclockwise", Keyboard.KEY_L, () -> {
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// Noop, actual handling logic in CameraEntity#update
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});
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