Add 1.7.10 version
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@@ -15,17 +15,23 @@ import com.replaymod.simplepathing.ReplayModSimplePathing;
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import com.replaymod.simplepathing.SPTimeline;
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import com.replaymod.simplepathing.gui.GuiPathing;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import org.apache.commons.lang3.tuple.Pair;
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import org.apache.commons.lang3.tuple.Triple;
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import org.lwjgl.opengl.GL11;
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//#if MC>=10800
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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//#else
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//$$ import com.replaymod.core.versions.MCVer.GlStateManager;
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//$$ import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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//#endif
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import java.util.Comparator;
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import java.util.Optional;
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@@ -60,7 +66,7 @@ public class PathPreviewRenderer {
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public void renderCameraPath(RenderWorldLastEvent event) {
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if (!replayHandler.getReplaySender().isAsyncMode() || mc.gameSettings.hideGUI) return;
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Entity view = mc.getRenderViewEntity();
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Entity view = getRenderViewEntity(mc);
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if (view == null) return;
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GuiPathing guiPathing = mod.getGuiPathing();
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@@ -78,8 +84,12 @@ public class PathPreviewRenderer {
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int renderDistance = mc.gameSettings.renderDistanceChunks * 16;
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int renderDistanceSquared = renderDistance * renderDistance;
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//#if MC>=10800
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// Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height)
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Triple<Double, Double, Double> viewPos = Triple.of(view.posX, view.posY - view.getEyeHeight(), view.posZ);
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//#else
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//$$ Triple<Double, Double, Double> viewPos = Triple.of(view.posX, view.posY, view.posZ);
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//#endif
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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try {
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@@ -220,7 +230,7 @@ public class PathPreviewRenderer {
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);
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GL11.glLineWidth(3);
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Tessellator.getInstance().draw();
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Tessellator_getInstance().draw();
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BufferBuilder_setTranslation(0, 0, 0);
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}
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@@ -263,10 +273,10 @@ public class PathPreviewRenderer {
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pos.getRight() - view.getRight()
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);
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GL11.glNormal3f(0, 1, 0);
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GL11.glRotatef(-mc.getRenderManager().playerViewY, 0, 1, 0);
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GL11.glRotatef(mc.getRenderManager().playerViewX, 1, 0, 0);
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GL11.glRotatef(-getRenderManager().playerViewY, 0, 1, 0);
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GL11.glRotatef(getRenderManager().playerViewX, 1, 0, 0);
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Tessellator.getInstance().draw();
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Tessellator_getInstance().draw();
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GL11.glPopMatrix();
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}
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@@ -274,7 +284,6 @@ public class PathPreviewRenderer {
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private void drawCamera(Triple<Double, Double, Double> view,
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Triple<Double, Double, Double> pos,
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Triple<Float, Float, Float> rot) {
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder_setTranslation(0, 0, 0);
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mc.renderEngine.bindTexture(CAMERA_HEAD);
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@@ -298,7 +307,7 @@ public class PathPreviewRenderer {
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BufferBuilder_addPosCol(0, 0, 0, 0, 255, 0, 170);
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BufferBuilder_addPosCol(0, 0, 2, 0, 255, 0, 170);
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tessellator.draw();
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Tessellator_getInstance().draw();
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// draw camera cube
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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@@ -345,7 +354,7 @@ public class PathPreviewRenderer {
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BufferBuilder_addPosTexCol(r + cubeSize, r + cubeSize, r + cubeSize, 2*8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r + cubeSize, r, 2 * 8 / 64f, 0, 255, 255, 255, 200);
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tessellator.draw();
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Tessellator_getInstance().draw();
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GL11.glPopMatrix();
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}
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