Fix FOV during 360 rendering
This commit is contained in:
@@ -315,6 +315,11 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
|
||||
return replayModRender_perspective((float) fovY, aspect, zNear, zFar);
|
||||
}
|
||||
|
||||
@Redirect(method = "renderCloudsCheck", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/Matrix4f;perspective(DFFF)Lnet/minecraft/client/renderer/Matrix4f;"))
|
||||
private Matrix4f replayModRender_perspective$2(double fovY, float aspect, float zNear, float zFar) {
|
||||
return replayModRender_perspective((float) fovY, aspect, zNear, zFar);
|
||||
}
|
||||
|
||||
private Matrix4f replayModRender_perspective(float fovY, float aspect, float zNear, float zFar) {
|
||||
if (replayModRender_getHandler() != null && replayModRender_getHandler().omnidirectional) {
|
||||
fovY = 90;
|
||||
@@ -379,7 +384,11 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
|
||||
}
|
||||
if (replayModRender_getHandler() != null && replayModRender_getHandler().omnidirectional) {
|
||||
// Minecraft goes back a little so we have to revert that
|
||||
GL11.glTranslatef(0.0F, 0.0F, 0.1F);
|
||||
//#if MC>=11300
|
||||
GL11.glTranslatef(0.0F, 0.0F, -0.05F);
|
||||
//#else
|
||||
//$$ GL11.glTranslatef(0.0F, 0.0F, 0.1F);
|
||||
//#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user