Fix FOV during 360 rendering
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@@ -315,6 +315,11 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
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return replayModRender_perspective((float) fovY, aspect, zNear, zFar);
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return replayModRender_perspective((float) fovY, aspect, zNear, zFar);
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}
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}
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@Redirect(method = "renderCloudsCheck", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/Matrix4f;perspective(DFFF)Lnet/minecraft/client/renderer/Matrix4f;"))
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private Matrix4f replayModRender_perspective$2(double fovY, float aspect, float zNear, float zFar) {
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return replayModRender_perspective((float) fovY, aspect, zNear, zFar);
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}
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private Matrix4f replayModRender_perspective(float fovY, float aspect, float zNear, float zFar) {
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private Matrix4f replayModRender_perspective(float fovY, float aspect, float zNear, float zFar) {
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if (replayModRender_getHandler() != null && replayModRender_getHandler().omnidirectional) {
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if (replayModRender_getHandler() != null && replayModRender_getHandler().omnidirectional) {
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fovY = 90;
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fovY = 90;
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@@ -379,7 +384,11 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
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}
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}
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if (replayModRender_getHandler() != null && replayModRender_getHandler().omnidirectional) {
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if (replayModRender_getHandler() != null && replayModRender_getHandler().omnidirectional) {
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// Minecraft goes back a little so we have to revert that
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// Minecraft goes back a little so we have to revert that
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GL11.glTranslatef(0.0F, 0.0F, 0.1F);
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//#if MC>=11300
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GL11.glTranslatef(0.0F, 0.0F, -0.05F);
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//#else
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//$$ GL11.glTranslatef(0.0F, 0.0F, 0.1F);
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//#endif
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}
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}
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}
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}
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}
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}
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