Fix FOV during 360 rendering

This commit is contained in:
Jonas Herzig
2019-03-10 16:41:16 +01:00
parent 5f0bd1cf5d
commit e9ca1bb47e

View File

@@ -315,6 +315,11 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
return replayModRender_perspective((float) fovY, aspect, zNear, zFar);
}
@Redirect(method = "renderCloudsCheck", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/Matrix4f;perspective(DFFF)Lnet/minecraft/client/renderer/Matrix4f;"))
private Matrix4f replayModRender_perspective$2(double fovY, float aspect, float zNear, float zFar) {
return replayModRender_perspective((float) fovY, aspect, zNear, zFar);
}
private Matrix4f replayModRender_perspective(float fovY, float aspect, float zNear, float zFar) {
if (replayModRender_getHandler() != null && replayModRender_getHandler().omnidirectional) {
fovY = 90;
@@ -379,7 +384,11 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
}
if (replayModRender_getHandler() != null && replayModRender_getHandler().omnidirectional) {
// Minecraft goes back a little so we have to revert that
GL11.glTranslatef(0.0F, 0.0F, 0.1F);
//#if MC>=11300
GL11.glTranslatef(0.0F, 0.0F, -0.05F);
//#else
//$$ GL11.glTranslatef(0.0F, 0.0F, 0.1F);
//#endif
}
}
}