Added Keyframe Repository, which is stored in Replay File itself and allows Camera Path Presets to be saved and loaded
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@@ -15,6 +15,7 @@ public class KeybindRegistry {
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public static final String KEY_SPECTATE = "replaymod.input.spectate";
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public static final String KEY_CLEAR_KEYFRAMES = "replaymod.input.clearkeyframes";
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public static final String KEY_SYNC_TIMELINE = "replaymod.input.synctimeline";
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public static final String KEY_KEYFRAME_PRESETS = "replaymod.input.keyframerepository";
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private static Minecraft mc = Minecraft.getMinecraft();
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public static void initialize() {
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@@ -25,6 +26,7 @@ public class KeybindRegistry {
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bindings.add(new KeyBinding(KEY_SPECTATE, Keyboard.KEY_B, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_SYNC_TIMELINE, Keyboard.KEY_V, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_CLEAR_KEYFRAMES, Keyboard.KEY_C, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_KEYFRAME_PRESETS, Keyboard.KEY_X, "replaymod.title"));
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mc.gameSettings.keyBindings = bindings.toArray(new KeyBinding[bindings.size()]);
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}
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