Added Keyframe Repository, which is stored in Replay File itself and allows Camera Path Presets to be saved and loaded

This commit is contained in:
CrushedPixel
2015-05-01 23:20:16 +02:00
parent 2cccbe424a
commit e8320ebd0f
17 changed files with 525 additions and 144 deletions

View File

@@ -15,6 +15,7 @@ public class KeybindRegistry {
public static final String KEY_SPECTATE = "replaymod.input.spectate";
public static final String KEY_CLEAR_KEYFRAMES = "replaymod.input.clearkeyframes";
public static final String KEY_SYNC_TIMELINE = "replaymod.input.synctimeline";
public static final String KEY_KEYFRAME_PRESETS = "replaymod.input.keyframerepository";
private static Minecraft mc = Minecraft.getMinecraft();
public static void initialize() {
@@ -25,6 +26,7 @@ public class KeybindRegistry {
bindings.add(new KeyBinding(KEY_SPECTATE, Keyboard.KEY_B, "replaymod.title"));
bindings.add(new KeyBinding(KEY_SYNC_TIMELINE, Keyboard.KEY_V, "replaymod.title"));
bindings.add(new KeyBinding(KEY_CLEAR_KEYFRAMES, Keyboard.KEY_C, "replaymod.title"));
bindings.add(new KeyBinding(KEY_KEYFRAME_PRESETS, Keyboard.KEY_X, "replaymod.title"));
mc.gameSettings.keyBindings = bindings.toArray(new KeyBinding[bindings.size()]);
}