Fix lack of hand when spectating player in replay on 1.13+
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@@ -0,0 +1,36 @@
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//#if MC>=11300
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package com.replaymod.replay.mixin;
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import com.replaymod.replay.camera.CameraEntity;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.client.network.ClientPlayerInteractionManager;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.world.GameMode;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(GameRenderer.class)
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public abstract class MixinGameRenderer {
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@Accessor
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abstract MinecraftClient getClient();
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@Redirect(
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method = "renderHand",
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at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/network/ClientPlayerInteractionManager;getCurrentGameMode()Lnet/minecraft/world/GameMode;"
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)
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)
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private GameMode getGameMode(ClientPlayerInteractionManager interactionManager) {
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ClientPlayerEntity camera = getClient().player;
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if (camera instanceof CameraEntity) {
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// alternative doesn't really matter, the caller only checks for equality to SPECTATOR
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return camera.isSpectator() ? GameMode.SPECTATOR : GameMode.SURVIVAL;
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}
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return interactionManager.getCurrentGameMode();
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}
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}
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//#endif
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