Significantly improved the performance of video rendering by using the magic of multithreading
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@@ -30,5 +30,12 @@ public class SafeEntityRenderer extends EntityRenderer {
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} catch(Exception e) {} //This is plain easier than doing proper error prevention.
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//If Johni reads this, don't think I'm a bad programmer... Just a lazy one :P
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}
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@Override
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public void updateRenderer() {
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try {
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super.updateRenderer();
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} catch(Exception e) {}
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}
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}
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