Fix camera rotation when jumping in time (fixes #39)

This commit is contained in:
johni0702
2016-11-26 12:56:23 +01:00
parent 50b53fc6a3
commit e6a789d4f8

View File

@@ -280,7 +280,7 @@ public class ReplayHandler {
CameraEntity cam = getCameraEntity();
if (cam != null) {
targetCameraPosition = new Location(cam.posX, cam.posY, cam.posZ,
cam.rotationPitch, cam.rotationYaw);
cam.rotationYaw, cam.rotationPitch);
} else {
targetCameraPosition = null;
}