Update to MC 1.14.1
The ReplayStudio update also fixes an issue with reading the PlayerListEntryPacket leading to NPEs during Quick Mode.
This commit is contained in:
@@ -284,12 +284,12 @@ public class CameraEntity
|
||||
}
|
||||
|
||||
@Override
|
||||
public void method_5823() {
|
||||
public void afterSpawn() {
|
||||
// Make sure our world is up-to-date in case of world changes
|
||||
if (this.client.world != null) {
|
||||
this.world = this.client.world;
|
||||
}
|
||||
super.method_5823();
|
||||
super.afterSpawn();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -428,19 +428,19 @@ public class CameraEntity
|
||||
|
||||
//#if MC>=10904
|
||||
@Override
|
||||
public float method_7279() {
|
||||
public float getAttackCooldownProgressPerTick() {
|
||||
Entity view = this.client.getCameraEntity();
|
||||
if (view != this && view instanceof PlayerEntity) {
|
||||
return ((PlayerEntity) view).method_7279();
|
||||
return ((PlayerEntity) view).getAttackCooldownProgressPerTick();
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float method_7261(float adjustTicks) {
|
||||
public float getAttackCooldownProgress(float adjustTicks) {
|
||||
Entity view = this.client.getCameraEntity();
|
||||
if (view != this && view instanceof PlayerEntity) {
|
||||
return ((PlayerEntity) view).method_7261(adjustTicks);
|
||||
return ((PlayerEntity) view).getAttackCooldownProgress(adjustTicks);
|
||||
}
|
||||
// Default to 1 as to not render the cooldown indicator (renders for < 1)
|
||||
return 1;
|
||||
@@ -707,8 +707,8 @@ public class CameraEntity
|
||||
acc.setPrevEquippedProgressOffHand(1);
|
||||
acc.setEquippedProgressMainHand(1);
|
||||
acc.setEquippedProgressOffHand(1);
|
||||
acc.setItemStackMainHand(player.getEquippedStack(EquipmentSlot.HAND_MAIN));
|
||||
acc.setItemStackOffHand(player.getEquippedStack(EquipmentSlot.HAND_OFF));
|
||||
acc.setItemStackMainHand(player.getEquippedStack(EquipmentSlot.MAINHAND));
|
||||
acc.setItemStackOffHand(player.getEquippedStack(EquipmentSlot.OFFHAND));
|
||||
//#else
|
||||
//$$ acc.setPrevEquippedProgress(1);
|
||||
//$$ acc.setEquippedProgress(1);
|
||||
|
||||
Reference in New Issue
Block a user