Update to MC 1.14.1
The ReplayStudio update also fixes an issue with reading the PlayerListEntryPacket leading to NPEs during Quick Mode.
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@@ -25,7 +25,7 @@ import de.johni0702.minecraft.gui.popup.AbstractGuiPopup;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.embedded.EmbeddedChannel;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.Screen;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.network.ClientLoginNetworkHandler;
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import net.minecraft.client.resource.language.I18n;
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import net.minecraft.util.crash.CrashReport;
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@@ -229,7 +229,7 @@ public class ReplayHandler {
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//#endif
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//#if MC>=10800
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ClientConnection networkManager = new ClientConnection(NetworkSide.CLIENT) {
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ClientConnection networkManager = new ClientConnection(NetworkSide.CLIENTBOUND) {
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@Override
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public void exceptionCaught(ChannelHandlerContext ctx, Throwable t) {
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t.printStackTrace();
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