Update to MC 1.14.1

The ReplayStudio update also fixes an issue with reading the
PlayerListEntryPacket leading to NPEs during Quick Mode.
This commit is contained in:
Jonas Herzig
2019-05-20 13:38:38 +02:00
parent 0e086d91a6
commit e5ee6a3d94
49 changed files with 198 additions and 208 deletions

View File

@@ -25,7 +25,7 @@ import de.johni0702.minecraft.gui.popup.AbstractGuiPopup;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.embedded.EmbeddedChannel;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.Screen;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.network.ClientLoginNetworkHandler;
import net.minecraft.client.resource.language.I18n;
import net.minecraft.util.crash.CrashReport;
@@ -229,7 +229,7 @@ public class ReplayHandler {
//#endif
//#if MC>=10800
ClientConnection networkManager = new ClientConnection(NetworkSide.CLIENT) {
ClientConnection networkManager = new ClientConnection(NetworkSide.CLIENTBOUND) {
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable t) {
t.printStackTrace();