Update to MC 1.14.1
The ReplayStudio update also fixes an issue with reading the PlayerListEntryPacket leading to NPEs during Quick Mode.
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@@ -676,7 +676,7 @@ public class QuickReplaySender extends ChannelHandlerAdapter implements ReplaySe
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byteBuf.skipBytes(8); // Skip packet length & timestamp
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int packetId = packetBuf.readVarInt();
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Packet<?> mcPacket = state.getPacketHandler(NetworkSide.CLIENT, packetId);
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Packet<?> mcPacket = state.getPacketHandler(NetworkSide.CLIENTBOUND, packetId);
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mcPacket.read(packetBuf);
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return mcPacket;
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} catch (Exception e) {
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@@ -710,7 +710,7 @@ public class QuickReplaySender extends ChannelHandlerAdapter implements ReplaySe
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}
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int packetId = packetBuf.readVarInt();
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Packet<?> mcPacket = NetworkState.PLAY.getPacketHandler(NetworkSide.CLIENT, packetId);
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Packet<?> mcPacket = NetworkState.PLAY.getPacketHandler(NetworkSide.CLIENTBOUND, packetId);
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mcPacket.read(packetBuf);
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return mcPacket;
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} catch (Exception e) {
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