Update to MC 1.14.1

The ReplayStudio update also fixes an issue with reading the
PlayerListEntryPacket leading to NPEs during Quick Mode.
This commit is contained in:
Jonas Herzig
2019-05-20 13:38:38 +02:00
parent 0e086d91a6
commit e5ee6a3d94
49 changed files with 198 additions and 208 deletions

View File

@@ -676,7 +676,7 @@ public class QuickReplaySender extends ChannelHandlerAdapter implements ReplaySe
byteBuf.skipBytes(8); // Skip packet length & timestamp
int packetId = packetBuf.readVarInt();
Packet<?> mcPacket = state.getPacketHandler(NetworkSide.CLIENT, packetId);
Packet<?> mcPacket = state.getPacketHandler(NetworkSide.CLIENTBOUND, packetId);
mcPacket.read(packetBuf);
return mcPacket;
} catch (Exception e) {
@@ -710,7 +710,7 @@ public class QuickReplaySender extends ChannelHandlerAdapter implements ReplaySe
}
int packetId = packetBuf.readVarInt();
Packet<?> mcPacket = NetworkState.PLAY.getPacketHandler(NetworkSide.CLIENT, packetId);
Packet<?> mcPacket = NetworkState.PLAY.getPacketHandler(NetworkSide.CLIENTBOUND, packetId);
mcPacket.read(packetBuf);
return mcPacket;
} catch (Exception e) {