Update to MC 1.14.1
The ReplayStudio update also fixes an issue with reading the PlayerListEntryPacket leading to NPEs during Quick Mode.
This commit is contained in:
@@ -118,7 +118,7 @@ public abstract class MixinRenderGlobal {
|
||||
|
||||
// Prior to 1.9.4, MC always uses the same ChunkRenderDispatcher instance
|
||||
//#if MC>=10904
|
||||
@Inject(method = "setWorld", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/chunk/ChunkBatcher;method_3619()V"))
|
||||
@Inject(method = "setWorld", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/chunk/ChunkBatcher;stop()V"))
|
||||
private void stopWorkerThreadsAndChunkLoadingRenderGlobal(CallbackInfo ci) {
|
||||
if (replayModRender_hook != null) {
|
||||
replayModRender_hook.updateRenderDispatcher(null);
|
||||
|
||||
Reference in New Issue
Block a user