Update to MC 1.14.1

The ReplayStudio update also fixes an issue with reading the
PlayerListEntryPacket leading to NPEs during Quick Mode.
This commit is contained in:
Jonas Herzig
2019-05-20 13:38:38 +02:00
parent 0e086d91a6
commit e5ee6a3d94
49 changed files with 198 additions and 208 deletions

View File

@@ -118,7 +118,7 @@ public abstract class MixinRenderGlobal {
// Prior to 1.9.4, MC always uses the same ChunkRenderDispatcher instance
//#if MC>=10904
@Inject(method = "setWorld", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/chunk/ChunkBatcher;method_3619()V"))
@Inject(method = "setWorld", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/chunk/ChunkBatcher;stop()V"))
private void stopWorkerThreadsAndChunkLoadingRenderGlobal(CallbackInfo ci) {
if (replayModRender_hook != null) {
replayModRender_hook.updateRenderDispatcher(null);