Update to MC 1.14.1
The ReplayStudio update also fixes an issue with reading the PlayerListEntryPacket leading to NPEs during Quick Mode.
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@@ -93,7 +93,7 @@ public class ChunkLoadingRenderGlobal {
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// Temporary workaround for dead lock, will be replaced by a new (ShaderMod compatible) mechanism later
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//noinspection StatementWithEmptyBody
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while (renderDispatcher.method_3631(0)) {}
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while (renderDispatcher.runTasksSync(0)) {}
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workerJailingQueue.jail(workerThreads);
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renderDispatcherAcc.setQueueChunkUpdates(queueChunkUpdates);
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@@ -111,7 +111,7 @@ public class ChunkLoadingRenderGlobal {
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}
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public void updateChunks() {
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while (renderDispatcher.method_3631(0)) {
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while (renderDispatcher.runTasksSync(0)) {
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((WorldRendererAccessor) hooked).setDisplayListEntitiesDirty(true);
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}
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@@ -131,10 +131,10 @@ public class ChunkLoadingRenderGlobal {
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while (iterator.hasNext()) {
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ChunkRenderer renderchunk = iterator.next();
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renderDispatcher.method_3627(renderchunk);
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renderDispatcher.rebuildSync(renderchunk);
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//#if MC>=10904
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renderchunk.method_3662();
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renderchunk.unscheduleRebuild();
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//#else
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//$$ renderchunk.setNeedsUpdate(false);
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//#endif
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