Update to MC 1.14.1
The ReplayStudio update also fixes an issue with reading the PlayerListEntryPacket leading to NPEs during Quick Mode.
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@@ -71,7 +71,7 @@ public class ChunkExporter implements Exporter {
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List<ContainerLocalRenderInformationAccessor> renderInfos = ((WorldRendererAccessor) mc.worldRenderer).getRenderInfos();
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for (ContainerLocalRenderInformationAccessor renderInfo : renderInfos) {
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ChunkRenderer renderChunk = renderInfo.getRenderChunk();
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ChunkRenderData compiledChunk = renderChunk.getChunkRenderData();
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ChunkRenderData compiledChunk = renderChunk.getData();
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if (!compiledChunk.isEmpty()) {
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addChunkUpdate(renderChunk, null);
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}
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@@ -119,7 +119,7 @@ public class ItemExporter implements Exporter {
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for (BakedQuad quad : quads) {
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int color = stack != null && quad.hasColor()
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//#if MC>=10904
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? ((ItemRendererAccessor) renderItem).getItemColors().getRenderColor(stack, quad.getColorIndex()) | 0xff000000
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? ((ItemRendererAccessor) renderItem).getItemColors().getColorMultiplier(stack, quad.getColorIndex()) | 0xff000000
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//#else
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//$$ ? stack.getItem().getColorFromItemStack(stack, quad.getTintIndex()) | 0xff000000
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//#endif
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