Update to MC 1.14.1
The ReplayStudio update also fixes an issue with reading the PlayerListEntryPacket leading to NPEs during Quick Mode.
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@@ -172,7 +172,7 @@ public class BlendMeshBuilder
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posOffset = offset;
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break;
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case COLOR:
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if (element.getFormat() != VertexFormatElement.Format.UNSIGNED_BYTE) {
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if (element.getFormat() != VertexFormatElement.Format.UBYTE) {
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throw new UnsupportedOperationException("Only unsigned byte is supported for color elements!");
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}
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colorOffset = offset;
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