Update to MC 1.14.1
The ReplayStudio update also fixes an issue with reading the PlayerListEntryPacket leading to NPEs during Quick Mode.
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@@ -102,7 +102,7 @@ public class PlayerOverviewGui extends GuiScreen implements Closeable {
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renderer.bindTexture(texture);
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renderer.drawTexturedRect(0, 0, 8, 8, 16, 16, 8, 8, 64, 64);
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//#if MC>=10809
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if (p.isSkinOverlayVisible(PlayerModelPart.HEAD)) {
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if (p.isSkinOverlayVisible(PlayerModelPart.HAT)) {
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//#else
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//#if MC>=10800
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//$$ if (p.func_175148_a(EnumPlayerModelParts.HAT)) {
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@@ -71,7 +71,7 @@ public abstract class UriScheme {
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public static UriScheme create() {
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switch (SystemUtil.getOperatingSystem()) {
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case UNIX:
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case LINUX:
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return new LinuxUriScheme();
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case WINDOWS:
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return new WindowsUriScheme();
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@@ -9,7 +9,7 @@ import de.johni0702.minecraft.gui.utils.EventRegistrations;
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//#if MC>=11400
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import de.johni0702.minecraft.gui.versions.callbacks.OpenGuiScreenCallback;
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import net.minecraft.client.gui.Screen;
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import net.minecraft.client.gui.screen.Screen;
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//#else
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//$$ import net.minecraftforge.client.event.GuiScreenEvent;
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//$$ import net.minecraftforge.eventbus.api.SubscribeEvent;
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