Add option to process multiple render queues in on go (closes #349)
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@@ -30,6 +30,7 @@ public abstract class AbstractTimelinePlayer extends EventRegistrations {
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private final ReplayHandler replayHandler;
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private Timeline timeline;
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protected long startOffset;
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private boolean wasAsyncMode;
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private long lastTime;
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private long lastTimestamp;
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private ListenableFuture<Void> future;
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@@ -69,6 +70,7 @@ public abstract class AbstractTimelinePlayer extends EventRegistrations {
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}.max(iter).getTime();
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}
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wasAsyncMode = replayHandler.getReplaySender().isAsyncMode();
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replayHandler.getReplaySender().setSyncModeAndWait();
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register();
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lastTime = 0;
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@@ -103,7 +105,9 @@ public abstract class AbstractTimelinePlayer extends EventRegistrations {
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MinecraftAccessor mcA = (MinecraftAccessor) mc;
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mcA.setTimer(((ReplayTimer) mcA.getTimer()).getWrapped());
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replayHandler.getReplaySender().setReplaySpeed(0);
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replayHandler.getReplaySender().setAsyncMode(true);
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if (wasAsyncMode) {
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replayHandler.getReplaySender().setAsyncMode(true);
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}
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unregister();
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return;
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}
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