Added Option to force load all chunks when rendering

Rewrote a lot of the Settings code
Started destroying the ReplayProcess, gonna fix that ASAP
This commit is contained in:
Marius Metzger
2015-04-06 11:00:32 +02:00
parent e7c2a462f3
commit e4d282bffe
15 changed files with 445 additions and 271 deletions

View File

@@ -21,6 +21,7 @@ import eu.crushedpixel.replaymod.events.GuiEventHandler;
import eu.crushedpixel.replaymod.events.GuiReplayOverlay;
import eu.crushedpixel.replaymod.events.KeyInputHandler;
import eu.crushedpixel.replaymod.events.RecordingHandler;
import eu.crushedpixel.replaymod.events.TickAndRenderListener;
import eu.crushedpixel.replaymod.online.authentication.AuthenticationHandler;
import eu.crushedpixel.replaymod.recording.ConnectionEventHandler;
import eu.crushedpixel.replaymod.registry.KeybindRegistry;
@@ -97,6 +98,10 @@ public class ReplayMod
FMLCommonHandler.instance().bus().register(overlay);
MinecraftForge.EVENT_BUS.register(overlay);
TickAndRenderListener tarl = new TickAndRenderListener();
FMLCommonHandler.instance().bus().register(tarl);
MinecraftForge.EVENT_BUS.register(tarl);
KeybindRegistry.initialize();
try {