Added Option to force load all chunks when rendering
Rewrote a lot of the Settings code Started destroying the ReplayProcess, gonna fix that ASAP
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@@ -21,6 +21,7 @@ import eu.crushedpixel.replaymod.events.GuiEventHandler;
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import eu.crushedpixel.replaymod.events.GuiReplayOverlay;
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import eu.crushedpixel.replaymod.events.KeyInputHandler;
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import eu.crushedpixel.replaymod.events.RecordingHandler;
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import eu.crushedpixel.replaymod.events.TickAndRenderListener;
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import eu.crushedpixel.replaymod.online.authentication.AuthenticationHandler;
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import eu.crushedpixel.replaymod.recording.ConnectionEventHandler;
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import eu.crushedpixel.replaymod.registry.KeybindRegistry;
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@@ -97,6 +98,10 @@ public class ReplayMod
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FMLCommonHandler.instance().bus().register(overlay);
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MinecraftForge.EVENT_BUS.register(overlay);
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TickAndRenderListener tarl = new TickAndRenderListener();
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FMLCommonHandler.instance().bus().register(tarl);
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MinecraftForge.EVENT_BUS.register(tarl);
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KeybindRegistry.initialize();
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try {
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