Made GuiDraggingNumberInput fully functional
Linked GuiObjectManager to new Keybinding Renamed RoundUtils#round to RoundUtils#round2Decimals for easier understanding
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@@ -258,6 +258,7 @@ replaymod.input.playpause=Play/Pause Replay
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replaymod.input.marker=Add Event Marker
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replaymod.input.pathpreview=Toggle Path Preview
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replaymod.input.assetmanager=Open Asset Manager
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replaymod.input.objectmanager=Open Object Manager
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#Keyframe Presets GUI
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replaymod.gui.keyframerepository.title=Keyframe Repository
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@@ -363,4 +364,6 @@ replaymod.gui.assets.filechooser=Asset File
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replaymod.gui.assets.defaultname=New Asset
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replaymod.gui.assets.emptylist=No Assets available
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replaymod.gui.assets.namehint=Asset Name
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replaymod.gui.assets.changefile=Change Asset File
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replaymod.gui.assets.changefile=Change Asset File
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#Object Manager Gui
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