Made GuiDraggingNumberInput fully functional

Linked GuiObjectManager to new Keybinding
Renamed RoundUtils#round to RoundUtils#round2Decimals for easier understanding
This commit is contained in:
CrushedPixel
2015-07-08 12:13:23 +02:00
parent 54f35eca03
commit e26e09a264
7 changed files with 76 additions and 19 deletions

View File

@@ -258,6 +258,7 @@ replaymod.input.playpause=Play/Pause Replay
replaymod.input.marker=Add Event Marker
replaymod.input.pathpreview=Toggle Path Preview
replaymod.input.assetmanager=Open Asset Manager
replaymod.input.objectmanager=Open Object Manager
#Keyframe Presets GUI
replaymod.gui.keyframerepository.title=Keyframe Repository
@@ -363,4 +364,6 @@ replaymod.gui.assets.filechooser=Asset File
replaymod.gui.assets.defaultname=New Asset
replaymod.gui.assets.emptylist=No Assets available
replaymod.gui.assets.namehint=Asset Name
replaymod.gui.assets.changefile=Change Asset File
replaymod.gui.assets.changefile=Change Asset File
#Object Manager Gui