Made GuiDraggingNumberInput fully functional
Linked GuiObjectManager to new Keybinding Renamed RoundUtils#round to RoundUtils#round2Decimals for easier understanding
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@@ -23,6 +23,7 @@ public class KeybindRegistry {
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public static final String KEY_ADD_MARKER = "replaymod.input.marker";
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public static final String KEY_PATH_PREVIEW = "replaymod.input.pathpreview";
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public static final String KEY_ASSET_MANAGER = "replaymod.input.assetmanager";
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public static final String KEY_OBJECT_MANAGER = "replaymod.input.objectmanager";
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private static Minecraft mc = Minecraft.getMinecraft();
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public static void initialize() {
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@@ -41,6 +42,7 @@ public class KeybindRegistry {
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bindings.add(new KeyBinding(KEY_PLAY_PAUSE, Keyboard.KEY_P, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_PATH_PREVIEW, Keyboard.KEY_H, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_ASSET_MANAGER, Keyboard.KEY_G, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_OBJECT_MANAGER, Keyboard.KEY_F, "replaymod.title"));
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mc.gameSettings.keyBindings = bindings.toArray(new KeyBinding[bindings.size()]);
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