Made GuiDraggingNumberInput fully functional

Linked GuiObjectManager to new Keybinding
Renamed RoundUtils#round to RoundUtils#round2Decimals for easier understanding
This commit is contained in:
CrushedPixel
2015-07-08 12:13:23 +02:00
parent 54f35eca03
commit e26e09a264
7 changed files with 76 additions and 19 deletions

View File

@@ -108,12 +108,12 @@ public class GuiEditKeyframe extends GuiScreen {
//Position/Virtual Time Input
if(posKeyframe) {
Position pos = ((Keyframe<Position>)keyframe).getValue();
xCoord = new GuiNumberInput(fontRendererObj, 0, 0, 100, null, null, RoundUtils.round(pos.getX()), true);
yCoord = new GuiNumberInput(fontRendererObj, 0, 0, 100, null, null, RoundUtils.round(pos.getY()), true);
zCoord = new GuiNumberInput(fontRendererObj, 0, 0, 100, null, null, RoundUtils.round(pos.getZ()), true);
yaw = new GuiNumberInput(fontRendererObj, 0, 0, 100, -90d, 90d, RoundUtils.round(pos.getYaw()), true);
pitch = new GuiNumberInput(fontRendererObj, 0, 0, 100, -180d, 180d, RoundUtils.round(pos.getPitch()), true);
roll = new GuiNumberInput(fontRendererObj, 0, 0, 100, null, null, RoundUtils.round(pos.getRoll()), true);
xCoord = new GuiNumberInput(fontRendererObj, 0, 0, 100, null, null, RoundUtils.round2Decimals(pos.getX()), true);
yCoord = new GuiNumberInput(fontRendererObj, 0, 0, 100, null, null, RoundUtils.round2Decimals(pos.getY()), true);
zCoord = new GuiNumberInput(fontRendererObj, 0, 0, 100, null, null, RoundUtils.round2Decimals(pos.getZ()), true);
yaw = new GuiNumberInput(fontRendererObj, 0, 0, 100, -90d, 90d, RoundUtils.round2Decimals(pos.getYaw()), true);
pitch = new GuiNumberInput(fontRendererObj, 0, 0, 100, -180d, 180d, RoundUtils.round2Decimals(pos.getPitch()), true);
roll = new GuiNumberInput(fontRendererObj, 0, 0, 100, null, null, RoundUtils.round2Decimals(pos.getRoll()), true);
posInputs.add(xCoord);
posInputs.add(yCoord);