Made GuiDraggingNumberInput fully functional

Linked GuiObjectManager to new Keybinding
Renamed RoundUtils#round to RoundUtils#round2Decimals for easier understanding
This commit is contained in:
CrushedPixel
2015-07-08 12:13:23 +02:00
parent 54f35eca03
commit e26e09a264
7 changed files with 76 additions and 19 deletions

View File

@@ -5,6 +5,7 @@ import eu.crushedpixel.replaymod.entities.CameraEntity.MoveDirection;
import eu.crushedpixel.replaymod.gui.GuiAssetManager;
import eu.crushedpixel.replaymod.gui.GuiKeyframeRepository;
import eu.crushedpixel.replaymod.gui.GuiMouseInput;
import eu.crushedpixel.replaymod.gui.GuiObjectManager;
import eu.crushedpixel.replaymod.recording.ConnectionEventHandler;
import eu.crushedpixel.replaymod.registry.KeybindRegistry;
import eu.crushedpixel.replaymod.registry.PlayerHandler;
@@ -205,5 +206,9 @@ public class KeyInputHandler {
if(kb.getKeyDescription().equals(KeybindRegistry.KEY_ASSET_MANAGER) && (kb.isPressed() || kb.getKeyCode() == keyCode)) {
mc.displayGuiScreen(new GuiAssetManager());
}
if(kb.getKeyDescription().equals(KeybindRegistry.KEY_OBJECT_MANAGER) && (kb.isPressed() || kb.getKeyCode() == keyCode)) {
mc.displayGuiScreen(new GuiObjectManager());
}
}
}