Made GuiDraggingNumberInput fully functional
Linked GuiObjectManager to new Keybinding Renamed RoundUtils#round to RoundUtils#round2Decimals for easier understanding
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@@ -5,6 +5,7 @@ import eu.crushedpixel.replaymod.entities.CameraEntity.MoveDirection;
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import eu.crushedpixel.replaymod.gui.GuiAssetManager;
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import eu.crushedpixel.replaymod.gui.GuiKeyframeRepository;
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import eu.crushedpixel.replaymod.gui.GuiMouseInput;
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import eu.crushedpixel.replaymod.gui.GuiObjectManager;
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import eu.crushedpixel.replaymod.recording.ConnectionEventHandler;
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import eu.crushedpixel.replaymod.registry.KeybindRegistry;
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import eu.crushedpixel.replaymod.registry.PlayerHandler;
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@@ -205,5 +206,9 @@ public class KeyInputHandler {
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if(kb.getKeyDescription().equals(KeybindRegistry.KEY_ASSET_MANAGER) && (kb.isPressed() || kb.getKeyCode() == keyCode)) {
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mc.displayGuiScreen(new GuiAssetManager());
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}
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if(kb.getKeyDescription().equals(KeybindRegistry.KEY_OBJECT_MANAGER) && (kb.isPressed() || kb.getKeyCode() == keyCode)) {
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mc.displayGuiScreen(new GuiObjectManager());
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}
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}
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}
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