Created ReplayAsset interface and AssetRepository class which can contain such ReplayAssets. ReplayAssets allow users to add custom Files (so far only images, might be extended by .obj files) to the Replay which will later be used for CustomImageObjects.
Created GuiReplayManager to allow users to manage their assets. Created BoundingUtils class to provide a simple method to fit an image into given bounds. This implementation fixes https://trello.com/c/WTnicWkJ/
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@@ -257,7 +257,7 @@ replaymod.input.resettilt=Reset Camera Tilt
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replaymod.input.playpause=Play/Pause Replay
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replaymod.input.marker=Add Event Marker
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replaymod.input.pathpreview=Toggle Path Preview
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replaymod.input.addassets=Add Assets
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replaymod.input.assetmanager=Open Asset Manager
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#Keyframe Presets GUI
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replaymod.gui.keyframerepository.title=Keyframe Repository
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@@ -357,10 +357,10 @@ replaymod.gui.ingame.unnamedmarker=Unnamed Event Marker
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replaymod.gui.clearcallback.title=Clear all Keyframes?
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replaymod.gui.clearcallback.message=This Callback can be disabled in the Replay Settings.
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#Asset Adder Gui
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#Asset Manager Gui
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replaymod.gui.assets.title=Asset Manager
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replaymod.gui.assets.filechooser=Image File
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replaymod.gui.assets.filechooser=Asset File
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replaymod.gui.assets.defaultname=New Asset
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replaymod.gui.assets.emptylist=No Assets available
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replaymod.gui.assets.namehint=Asset Name
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replaymod.gui.assets.backvisible=Visible from behind
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replaymod.gui.assets.changefile=Change Asset File
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