Apply rotation and scale to entity (livingbase), not its parts

Reduces amount of keyframes per entity and makes it easier to work with.
This commit is contained in:
Jonas Herzig
2019-03-14 11:30:40 +01:00
parent cd16e014d1
commit dc6de5bd5f
3 changed files with 45 additions and 5 deletions

View File

@@ -10,6 +10,7 @@
"MixinModelRenderer",
"MixinRenderGlobal",
"MixinRenderItem",
"MixinRenderLivingBase",
"MixinRenderManager",
"MixinTileEntityRendererDispatcher"
//#endif