Apply rotation and scale to entity (livingbase), not its parts
Reduces amount of keyframes per entity and makes it easier to work with.
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@@ -10,6 +10,7 @@
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"MixinModelRenderer",
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"MixinRenderGlobal",
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"MixinRenderItem",
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"MixinRenderLivingBase",
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"MixinRenderManager",
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"MixinTileEntityRendererDispatcher"
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//#endif
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