Add new Gui API
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/*
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* Copyright (c) 2015 johni0702
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package de.johni0702.minecraft.gui.layout;
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import com.google.common.collect.Maps;
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import de.johni0702.minecraft.gui.container.GuiContainer;
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import de.johni0702.minecraft.gui.element.GuiElement;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.experimental.Accessors;
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import org.apache.commons.lang3.tuple.Pair;
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import org.lwjgl.util.Dimension;
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import org.lwjgl.util.Point;
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import org.lwjgl.util.ReadableDimension;
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import org.lwjgl.util.ReadablePoint;
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import java.util.Map;
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public class VerticalLayout implements Layout {
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private static final Data DEFAULT_DATA = new Data(0);
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private final Alignment alignment;
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@Accessors(chain = true)
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@Getter
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@Setter
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private int spacing;
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public VerticalLayout() {
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this(Alignment.TOP);
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}
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public VerticalLayout(Alignment alignment) {
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this.alignment = alignment;
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}
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@Override
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public Map<GuiElement, Pair<ReadablePoint, ReadableDimension>> layOut(GuiContainer<?> container, ReadableDimension size) {
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int y = 0;
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int spacing = 0;
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Map<GuiElement, Pair<ReadablePoint, ReadableDimension>> map = Maps.newHashMap();
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for (Map.Entry<GuiElement, LayoutData> entry : container.getElements().entrySet()) {
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y += spacing;
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spacing = this.spacing;
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GuiElement element = entry.getKey();
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Data data = entry.getValue() instanceof Data ? (Data) entry.getValue() : DEFAULT_DATA;
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Dimension minSize = new Dimension(element.getMinSize());
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if (minSize.getWidth() < data.minWidth) {
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minSize.setWidth(data.minWidth);
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}
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int x;
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if (data.alignment == HorizontalLayout.Alignment.RIGHT) {
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x = size.getWidth() - minSize.getWidth() - data.xOffset;
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} else if (data.alignment == HorizontalLayout.Alignment.CENTER) {
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x = (size.getWidth() - minSize.getWidth()) / 2 + data.xOffset;
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} else {
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x = data.xOffset;
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}
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map.put(element, Pair.<ReadablePoint, ReadableDimension>of(new Point(x, y), minSize));
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y += minSize.getHeight();
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}
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if (alignment != Alignment.TOP) {
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int remaining = size.getHeight() - y;
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if (alignment == Alignment.CENTER) {
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remaining /= 2;
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}
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for (Pair<ReadablePoint, ReadableDimension> pair : map.values()) {
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((Point) pair.getLeft()).translate(0, remaining);
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}
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}
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return map;
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}
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@Override
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public ReadableDimension calcMinSize(GuiContainer<?> container) {
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int maxWidth = 0;
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int height = 0;
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int spacing = 0;
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for (Map.Entry<GuiElement, LayoutData> entry : container.getElements().entrySet()) {
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height += spacing;
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spacing = this.spacing;
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GuiElement element = entry.getKey();
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Data data = entry.getValue() instanceof Data ? (Data) entry.getValue() : DEFAULT_DATA;
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ReadableDimension minSize = element.getMinSize();
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int width = Math.max(minSize.getWidth(), data.minWidth) + data.xOffset;
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if (width > maxWidth) {
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maxWidth = width;
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}
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height += minSize.getHeight();
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}
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return new Dimension(maxWidth, height);
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}
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@lombok.Data
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@AllArgsConstructor
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public static class Data implements LayoutData {
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private int xOffset;
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private HorizontalLayout.Alignment alignment;
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private int minWidth;
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public Data(int xOffset) {
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this(xOffset, HorizontalLayout.Alignment.LEFT, 0);
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}
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public Data(int xOffset, HorizontalLayout.Alignment alignment) {
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this(xOffset, alignment, 0);
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}
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}
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public enum Alignment {
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TOP, BOTTOM, CENTER
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}
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}
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