Sync world border animation & movement to Replay speed

Fixes an issue where the world border would move at normal speed when speeding up or slowing down the replay, and also at an incorrect speed when rendering the replay, causing it to get out of sync with the rest of the world.

Co-authored-by: Jonas Herzig <me@johni0702.de>
This commit is contained in:
Jochem
2021-11-16 00:10:21 +01:00
committed by Jonas Herzig
parent fe67d7fa14
commit d9da2e135c
3 changed files with 69 additions and 0 deletions

View File

@@ -7,6 +7,8 @@
"client": [
"entity_tracking.Mixin_EntityExt",
"entity_tracking.Mixin_FixPartialUpdates",
"world_border.Mixin_UseReplayTime_ForMovement",
"world_border.Mixin_UseReplayTime_ForTexture",
"Mixin_FixNPCSkinCaching",
//#if MC>=11800
//$$ "Mixin_FixEntityNotTracking",