Sync world border animation & movement to Replay speed
Fixes an issue where the world border would move at normal speed when speeding up or slowing down the replay, and also at an incorrect speed when rendering the replay, causing it to get out of sync with the rest of the world. Co-authored-by: Jonas Herzig <me@johni0702.de>
This commit is contained in:
committed by
Jonas Herzig
co-authored by
Jonas Herzig
parent
fe67d7fa14
commit
d9da2e135c
@@ -7,6 +7,8 @@
|
||||
"client": [
|
||||
"entity_tracking.Mixin_EntityExt",
|
||||
"entity_tracking.Mixin_FixPartialUpdates",
|
||||
"world_border.Mixin_UseReplayTime_ForMovement",
|
||||
"world_border.Mixin_UseReplayTime_ForTexture",
|
||||
"Mixin_FixNPCSkinCaching",
|
||||
//#if MC>=11800
|
||||
//$$ "Mixin_FixEntityNotTracking",
|
||||
|
||||
Reference in New Issue
Block a user