Mixin'd the Shader's mods ShadersRender class to only render hands if the Forge event isn't cancelled
This fixes player hands being rendered while spectating an entity in a replay while having Shaders enabled
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@@ -0,0 +1,22 @@
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package com.replaymod.compat.shaders.mixin;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraftforge.client.ForgeHooksClient;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Pseudo;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Pseudo
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@Mixin(targets = "shadersmod/client/ShadersRender", remap = false)
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public abstract class MixinShadersRender {
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@Inject(method = "renderHand0", at = @At("HEAD"), cancellable = true)
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private static void replayModCompat_disableRenderHand0(EntityRenderer er, float partialTicks, int renderPass, CallbackInfo ci) {
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if (ForgeHooksClient.renderFirstPersonHand(er.mc.renderGlobal, partialTicks, renderPass)) {
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ci.cancel();
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}
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}
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}
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@@ -6,7 +6,8 @@
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"client": [
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"MixinShaderEntityRenderer",
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"MixinShaderRenderChunk",
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"MixinShaderRenderGlobal"
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"MixinShaderRenderGlobal",
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"MixinShadersRender"
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],
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"compatibilityLevel": "JAVA_8",
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"refmap": "mixins.replaymod.refmap.json"
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