Add depth map export (closes #371)
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@@ -0,0 +1,24 @@
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package com.replaymod.render.mixin;
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import com.replaymod.render.hooks.EntityRendererHandler;
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import net.minecraft.client.render.GameRenderer;
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import org.lwjgl.opengl.GL11;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.ModifyArg;
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@Mixin(GameRenderer.class)
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public abstract class Mixin_PreserveDepthDuringHandRendering {
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@ModifyArg(
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method = "renderWorld",
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at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V"),
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index = 0
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)
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private int replayModRender_skipClearWhenRecordingDepth(int mask) {
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EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) this).replayModRender_getHandler();
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if (handler != null && handler.getSettings().isDepthMap()) {
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mask = mask & ~GL11.GL_DEPTH_BUFFER_BIT;
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}
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return mask;
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}
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}
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