Add depth map export (closes #371)

This commit is contained in:
Jonas Herzig
2020-10-04 13:44:14 +02:00
parent a7d424679b
commit d8135d9038
26 changed files with 283 additions and 130 deletions

View File

@@ -0,0 +1,24 @@
package com.replaymod.render.mixin;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.render.GameRenderer;
import org.lwjgl.opengl.GL11;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.ModifyArg;
@Mixin(GameRenderer.class)
public abstract class Mixin_PreserveDepthDuringHandRendering {
@ModifyArg(
method = "renderWorld",
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V"),
index = 0
)
private int replayModRender_skipClearWhenRecordingDepth(int mask) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) this).replayModRender_getHandler();
if (handler != null && handler.getSettings().isDepthMap()) {
mask = mask & ~GL11.GL_DEPTH_BUFFER_BIT;
}
return mask;
}
}