Add depth map export (closes #371)
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@@ -1,6 +1,8 @@
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package com.replaymod.render.capturer;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.replaymod.render.frame.OpenGlFrame;
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import com.replaymod.render.rendering.Channel;
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import com.replaymod.render.rendering.Frame;
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import com.replaymod.render.utils.ByteBufferPool;
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import com.replaymod.render.utils.PixelBufferObject;
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@@ -9,17 +11,21 @@ import org.lwjgl.opengl.GL12;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.util.HashMap;
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import java.util.Map;
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public abstract class PboOpenGlFrameCapturer<F extends Frame, D extends Enum<D> & CaptureData>
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extends OpenGlFrameCapturer<F, D> {
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private final boolean withDepth;
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private final D[] data;
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private PixelBufferObject pbo, otherPBO;
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public PboOpenGlFrameCapturer(WorldRenderer worldRenderer, RenderInfo renderInfo, Class<D> type, int framePixels) {
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super(worldRenderer, renderInfo);
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withDepth = renderInfo.getRenderSettings().isDepthMap();
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data = type.getEnumConstants();
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int bufferSize = framePixels * 4 * data.length;
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int bufferSize = framePixels * (4 /* bgra */ + (withDepth ? 4 /* float */ : 0)) * data.length;
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pbo = new PixelBufferObject(bufferSize, PixelBufferObject.Usage.READ);
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otherPBO = new PixelBufferObject(bufferSize, PixelBufferObject.Usage.READ);
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}
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@@ -37,29 +43,36 @@ public abstract class PboOpenGlFrameCapturer<F extends Frame, D extends Enum<D>
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return framesDone >= renderInfo.getTotalFrames() + 2;
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}
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private F readFromPbo(ByteBuffer pboBuffer, int bytesPerPixel) {
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OpenGlFrame[] frames = new OpenGlFrame[data.length];
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int frameBufferSize = getFrameWidth() * getFrameHeight() * bytesPerPixel;
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for (int i = 0; i < frames.length; i++) {
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ByteBuffer frameBuffer = ByteBufferPool.allocate(frameBufferSize);
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pboBuffer.limit(pboBuffer.position() + frameBufferSize);
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frameBuffer.put(pboBuffer);
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frameBuffer.rewind();
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frames[i] = new OpenGlFrame(framesDone - 2, frameSize, bytesPerPixel, frameBuffer);
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}
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return create(frames);
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}
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@Override
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public F process() {
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F frame = null;
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public Map<Channel, F> process() {
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Map<Channel, F> channels = null;
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if (framesDone > 1) {
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// Read pbo to memory
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pbo.bind();
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ByteBuffer pboBuffer = pbo.mapReadOnly();
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OpenGlFrame[] frames = new OpenGlFrame[data.length];
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int frameBufferSize = getFrameWidth() * getFrameHeight() * 4;
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for (int i = 0; i < frames.length; i++) {
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ByteBuffer frameBuffer = ByteBufferPool.allocate(frameBufferSize);
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pboBuffer.limit(pboBuffer.position() + frameBufferSize);
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frameBuffer.put(pboBuffer);
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frameBuffer.rewind();
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frames[i] = new OpenGlFrame(framesDone - 2, frameSize, 4, frameBuffer);
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channels = new HashMap<>();
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channels.put(Channel.BRGA, readFromPbo(pboBuffer, 4));
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if (withDepth) {
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channels.put(Channel.DEPTH, readFromPbo(pboBuffer, 4));
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}
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pbo.unmap();
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pbo.unbind();
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frame = create(frames);
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}
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if (framesDone < renderInfo.getTotalFrames()) {
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@@ -72,7 +85,7 @@ public abstract class PboOpenGlFrameCapturer<F extends Frame, D extends Enum<D>
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framesDone++;
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swapPBOs();
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return frame;
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return channels;
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}
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@Override
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@@ -82,6 +95,10 @@ public abstract class PboOpenGlFrameCapturer<F extends Frame, D extends Enum<D>
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int offset = captureData.ordinal() * getFrameWidth() * getFrameHeight() * 4;
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frameBuffer().beginWrite(true);
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GL11.glReadPixels(0, 0, getFrameWidth(), getFrameHeight(), GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, offset);
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if (withDepth) {
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offset += data.length * getFrameWidth() * getFrameHeight() * 4;
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GL11.glReadPixels(0, 0, getFrameWidth(), getFrameHeight(), GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, offset);
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}
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frameBuffer().endWrite();
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pbo.unbind();
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