Disallow leaving spectating while in Camera Path

This commit is contained in:
CrushedPixel
2015-09-09 18:21:00 +02:00
parent e00064e00c
commit d736863b96

View File

@@ -34,45 +34,47 @@ public class KeyInputHandler {
if(mc.currentScreen == null) { if(mc.currentScreen == null) {
boolean forward = false, backward = false, left = false, right = false, up = false, down = false; boolean forward = false, backward = false, left = false, right = false, up = false, down = false;
for(KeyBinding kb : keyBindings) { if(!ReplayHandler.isInPath()) {
if(!kb.isKeyDown()) continue; for(KeyBinding kb : keyBindings) {
if(ReplayHandler.isCamera()) { if(!kb.isKeyDown()) continue;
if(kb.getKeyDescription().equals("key.forward")) {
forward = true;
speedup = true;
}
if(kb.getKeyDescription().equals("key.back")) {
backward = true;
speedup = true;
}
if(kb.getKeyDescription().equals("key.jump")) {
up = true;
speedup = true;
}
if(kb.getKeyDescription().equals("key.left")) {
left = true;
speedup = true;
}
if(kb.getKeyDescription().equals("key.right")) {
right = true;
speedup = true;
}
}
if(kb.getKeyDescription().equals("key.sneak")) {
if(ReplayHandler.isCamera()) { if(ReplayHandler.isCamera()) {
down = true; if(kb.getKeyDescription().equals("key.forward")) {
speedup = true; forward = true;
} speedup = true;
ReplayHandler.spectateCamera(); }
}
}
forwardCameraMovement(forward, backward, left, right, up, down); if(kb.getKeyDescription().equals("key.back")) {
backward = true;
speedup = true;
}
if(kb.getKeyDescription().equals("key.jump")) {
up = true;
speedup = true;
}
if(kb.getKeyDescription().equals("key.left")) {
left = true;
speedup = true;
}
if(kb.getKeyDescription().equals("key.right")) {
right = true;
speedup = true;
}
}
if(kb.getKeyDescription().equals("key.sneak")) {
if(ReplayHandler.isCamera()) {
down = true;
speedup = true;
}
ReplayHandler.spectateCamera();
}
}
forwardCameraMovement(forward, backward, left, right, up, down);
}
} }
if(ReplayHandler.getCameraEntity() != null) { if(ReplayHandler.getCameraEntity() != null) {