Fix mouse releasing being processed as clicking
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@@ -222,7 +222,7 @@ public abstract class AbstractGuiOverlay<T extends AbstractGuiOverlay<T>> extend
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@Override
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@Override
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protected void mouseReleased(int mouseX, int mouseY, int mouseButton) {
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protected void mouseReleased(int mouseX, int mouseY, int mouseButton) {
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forEach(Draggable.class).mouseClick(new Point(mouseX, mouseY), mouseButton);
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forEach(Draggable.class).mouseRelease(new Point(mouseX, mouseY), mouseButton);
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}
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}
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@Override
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@Override
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@@ -181,7 +181,7 @@ public abstract class AbstractGuiScreen<T extends AbstractGuiScreen<T>> extends
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@Override
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@Override
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protected void mouseReleased(int mouseX, int mouseY, int mouseButton) {
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protected void mouseReleased(int mouseX, int mouseY, int mouseButton) {
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forEach(Draggable.class).mouseClick(new Point(mouseX, mouseY), mouseButton);
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forEach(Draggable.class).mouseRelease(new Point(mouseX, mouseY), mouseButton);
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}
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}
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@Override
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@Override
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