Fix ODS rendering in 1.15
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@@ -80,13 +80,23 @@ public class ODSFrameCapturer implements FrameCapturer<ODSOpenGlFrame> {
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private void bindProgram() {
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shaderProgram.use();
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setTexture("texture", 0);
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//#if MC>=11500
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//$$ setTexture("overlay", 1);
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//$$ setTexture("lightMap", 2);
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//#else
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setTexture("lightMap", 1);
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//#endif
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renderStateEvents = new EventRegistrations();
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Program.Uniform[] texture2DUniforms = new Program.Uniform[]{
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shaderProgram.getUniformVariable("textureEnabled"),
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//#if MC>=11500
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//$$ shaderProgram.getUniformVariable("overlayEnabled"),
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//$$ shaderProgram.getUniformVariable("lightMapEnabled"),
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//#else
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shaderProgram.getUniformVariable("lightMapEnabled"),
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shaderProgram.getUniformVariable("hurtTextureEnabled")
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shaderProgram.getUniformVariable("overlayEnabled"),
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//#endif
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};
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renderStateEvents.on(Texture2DStateCallback.EVENT, (id, enabled) -> {
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if (id >= 0 && id < texture2DUniforms.length) {
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