Pressing the chat button if a GuiMouseInput is already present closes this GuiMouseInput (easier toggle between mouse and camera mode)
This commit is contained in:
@@ -15,10 +15,21 @@ public class GuiMouseInput extends GuiScreen {
|
|||||||
|
|
||||||
private final GuiReplayOverlay overlay;
|
private final GuiReplayOverlay overlay;
|
||||||
|
|
||||||
|
private boolean shouldClose = false;
|
||||||
|
|
||||||
public GuiMouseInput(GuiReplayOverlay overlay) {
|
public GuiMouseInput(GuiReplayOverlay overlay) {
|
||||||
this.overlay = overlay;
|
this.overlay = overlay;
|
||||||
Mouse.setGrabbed(false);
|
Mouse.setGrabbed(false);
|
||||||
Mouse.setCursorPosition(mc.displayWidth/2, mc.displayHeight/2);
|
Mouse.setCursorPosition(mc.displayWidth/2, mc.displayHeight/2);
|
||||||
|
|
||||||
|
if(mc.currentScreen instanceof GuiMouseInput) {
|
||||||
|
shouldClose = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void initGui() {
|
||||||
|
if(shouldClose) mc.displayGuiScreen(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
Reference in New Issue
Block a user