Make use of new @Pattern feature to centralize version-aware code
That is, most of the business code should not be aware that it is being compiled to multiple versions even when it heavily interacts with MC, preprocessor statements should be an escape hatch, not the norm. Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap) feature makes this possible by defining "search and replace"-like patterns (but smarter in that they are type-aware) in one or more central places (the "Patterns.java" files) which then are applied all over the code base. In a way, this is another step in the automatic back-porting process where preprocessor statements are used when we cannot yet do something automatically. Previously we "merely" automatically converted between different mapping, this new feature now also allows us to automatically perform simple refactoring tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or changing how a method is called (e.g. `BufferBuilder.begin`), or changing a method call chain (e.g. `dispatcher.camera.getYaw()`), or most other search-and-replace-like changes and any combination of those. The only major limitation is that the replacement itself is not smart, so arguments must be kept in same order (or be temporarily assigned to local variables which then can be used in any order).
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@@ -31,7 +31,6 @@ import net.minecraft.util.math.Box;
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//#if FABRIC>=1
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//#else
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//$$ import com.replaymod.core.versions.MCVer;
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//$$ import net.minecraftforge.client.event.EntityViewRenderEvent;
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//$$ import net.minecraftforge.client.event.RenderGameOverlayEvent;
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//$$ import net.minecraftforge.common.MinecraftForge;
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@@ -185,7 +184,7 @@ public class CameraEntity
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* @param z Delta in Z direction
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*/
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public void moveCamera(double x, double y, double z) {
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setCameraPosition(Entity_getX(this) + x, Entity_getY(this) + y, Entity_getZ(this) + z);
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setCameraPosition(this.getX() + x, this.getY() + y, this.getZ() + z);
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}
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/**
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@@ -198,7 +197,7 @@ public class CameraEntity
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this.lastRenderX = this.prevX = x;
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this.lastRenderY = this.prevY = y;
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this.lastRenderZ = this.prevZ = z;
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Entity_setPos(this, x, y, z);
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this.setPos(x, y, z);
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updateBoundingBox();
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}
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@@ -239,7 +238,7 @@ public class CameraEntity
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this.prevZ = to.prevZ;
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this.prevYaw = to.prevYaw;
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this.prevPitch = to.prevPitch;
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Entity_setPos(this, Entity_getX(to), Entity_getY(to), Entity_getZ(to));
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this.setPos(to.getX(), to.getY(), to.getZ());
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this.yaw = to.yaw;
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this.pitch = to.pitch;
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this.lastRenderX = to.lastRenderX;
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@@ -258,17 +257,18 @@ public class CameraEntity
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//#else
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//$$ this.boundingBox.setBB(AxisAlignedBB.getBoundingBox(
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//#endif
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Entity_getX(this) - width / 2, Entity_getY(this), Entity_getZ(this) - width / 2,
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Entity_getX(this) + width / 2, Entity_getY(this) + height, Entity_getZ(this) + width / 2));
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this.getX() - width / 2, this.getY(), this.getZ() - width / 2,
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this.getX() + width / 2, this.getY() + height, this.getZ() + width / 2));
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}
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@Override
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public void tick() {
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//#if MC>=10800
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Entity view = getRenderViewEntity(this.client);
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Entity view =
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//#else
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//$$ EntityLivingBase view = getRenderViewEntity(this.mc);
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//$$ EntityLivingBase view =
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//#endif
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this.client.getCameraEntity();
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if (view != null) {
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// Make sure we're always spectating the right entity
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// This is important if the spectated player respawns as their
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@@ -284,9 +284,9 @@ public class CameraEntity
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}
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view = this.world.getPlayerByUuid(spectating);
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if (view != null) {
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setRenderViewEntity(this.client, view);
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this.client.setCameraEntity(view);
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} else {
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setRenderViewEntity(this.client, this);
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this.client.setCameraEntity(this);
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return;
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}
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}
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@@ -309,7 +309,7 @@ public class CameraEntity
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@Override
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public void setRotation(float yaw, float pitch) {
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if (getRenderViewEntity(this.client) == this) {
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if (this.client.getCameraEntity() == this) {
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// Only update camera rotation when the camera is the view
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super.setRotation(yaw, pitch);
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}
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@@ -357,7 +357,7 @@ public class CameraEntity
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}
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private boolean falseUnlessSpectating(Function<Entity, Boolean> property) {
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Entity view = getRenderViewEntity(this.client);
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Entity view = this.client.getCameraEntity();
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if (view != null && view != this) {
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return property.apply(view);
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}
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@@ -407,7 +407,7 @@ public class CameraEntity
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//#if MC>=10800
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@Override
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public float getSpeed() {
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Entity view = getRenderViewEntity(this.client);
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Entity view = this.client.getCameraEntity();
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if (view != this && view instanceof AbstractClientPlayerEntity) {
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return ((AbstractClientPlayerEntity) view).getSpeed();
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}
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@@ -422,7 +422,7 @@ public class CameraEntity
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@Override
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public boolean isInvisible() {
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Entity view = getRenderViewEntity(this.client);
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Entity view = this.client.getCameraEntity();
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if (view != this) {
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return view.isInvisible();
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}
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@@ -431,7 +431,7 @@ public class CameraEntity
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@Override
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public Identifier getSkinTexture() {
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Entity view = getRenderViewEntity(this.client);
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Entity view = this.client.getCameraEntity();
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if (view != this && view instanceof PlayerEntity) {
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return Utils.getResourceLocationForPlayerUUID(view.getUuid());
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}
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@@ -450,7 +450,7 @@ public class CameraEntity
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@Override
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public boolean isPartVisible(PlayerModelPart modelPart) {
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Entity view = getRenderViewEntity(this.client);
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Entity view = this.client.getCameraEntity();
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if (view != this && view instanceof PlayerEntity) {
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return ((PlayerEntity) view).isPartVisible(modelPart);
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}
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@@ -460,7 +460,7 @@ public class CameraEntity
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@Override
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public float getHandSwingProgress(float renderPartialTicks) {
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Entity view = getRenderViewEntity(this.client);
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Entity view = this.client.getCameraEntity();
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if (view != this && view instanceof PlayerEntity) {
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return ((PlayerEntity) view).getHandSwingProgress(renderPartialTicks);
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}
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@@ -705,7 +705,7 @@ public class CameraEntity
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{ on(PreRenderHandCallback.EVENT, this::onRenderHand); }
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private boolean onRenderHand() {
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// Unless we are spectating another player, don't render our hand
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Entity view = getRenderViewEntity(mc);
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Entity view = mc.getCameraEntity();
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if (view == CameraEntity.this || !(view instanceof PlayerEntity)) {
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return true; // cancel hand rendering
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} else {
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@@ -761,7 +761,7 @@ public class CameraEntity
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//#else
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//$$ @SubscribeEvent
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//$$ public void preRenderGameOverlay(RenderGameOverlayEvent.Pre event) {
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//$$ switch (MCVer.getType(event)) {
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//$$ switch (event.getType()) {
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//$$ case ALL:
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//$$ heldItemTooltipsWasTrue = mc.gameSettings.heldItemTooltips;
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//$$ mc.gameSettings.heldItemTooltips = false;
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@@ -797,7 +797,7 @@ public class CameraEntity
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//$$
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//$$ @SubscribeEvent
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//$$ public void postRenderGameOverlay(RenderGameOverlayEvent.Post event) {
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//$$ if (MCVer.getType(event) != RenderGameOverlayEvent.ElementType.ALL) return;
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//$$ if (event.getType() != RenderGameOverlayEvent.ElementType.ALL) return;
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//$$ mc.gameSettings.heldItemTooltips = heldItemTooltipsWasTrue;
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//$$ }
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//#endif
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@@ -1,9 +1,11 @@
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package com.replaymod.replay.camera;
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import de.johni0702.minecraft.gui.utils.lwjgl.vector.Vector3f;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.options.KeyBinding;
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import static com.replaymod.core.versions.MCVer.*;
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import static net.minecraft.util.math.MathHelper.cos;
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import static net.minecraft.util.math.MathHelper.sin;
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// TODO: Marius is responsible for this. Please, someone clean it up.
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public class ClassicCameraController implements CameraController {
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@@ -32,7 +34,7 @@ public class ClassicCameraController implements CameraController {
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public void update(float partialTicksPassed) {
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boolean forward = false, backward = false, left = false, right = false, up = false, down = false;
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speedup = false;
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for(KeyBinding kb : getMinecraft().options.keysAll) {
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for(KeyBinding kb : MinecraftClient.getInstance().options.keysAll) {
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if(!kb.isPressed()) continue;
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if(kb.getTranslationKey().equals("key.forward")) {
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forward = true;
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@@ -52,9 +52,9 @@ public class SpectatorCameraController implements CameraController {
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// Always make sure the camera is in the exact same spot as the spectated entity
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// This is necessary as some rendering code for the hand doesn't respect the view entity
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// and always uses mc.thePlayer
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Entity view = getRenderViewEntity(mc);
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Entity view = mc.getCameraEntity();
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if (view != null && view != camera) {
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camera.setCameraPosRot(getRenderViewEntity(mc));
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camera.setCameraPosRot(mc.getCameraEntity());
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// If it's a player, also 'steal' its inventory so the rendering code knows what item to render
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if (view instanceof PlayerEntity) {
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PlayerEntity viewPlayer = (PlayerEntity) view;
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