Make use of new @Pattern feature to centralize version-aware code

That is, most of the business code should not be aware that it is being compiled
to multiple versions even when it heavily interacts with MC, preprocessor
statements should be an escape hatch, not the norm.
Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the
much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap)
feature makes this possible by defining "search and replace"-like patterns (but
smarter in that they are type-aware) in one or more central places (the
"Patterns.java" files) which then are applied all over the code base.

In a way, this is another step in the automatic back-porting process where
preprocessor statements are used when we cannot yet do something automatically.
Previously we "merely" automatically converted between different mapping, this
new feature now also allows us to automatically perform simple refactoring
tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or
changing how a method is called (e.g. `BufferBuilder.begin`), or changing a
method call chain (e.g. `dispatcher.camera.getYaw()`), or most other
search-and-replace-like changes and any combination of those.
The only major limitation is that the replacement itself is not smart, so
arguments must be kept in same order (or be temporarily assigned to local
variables which then can be used in any order).
This commit is contained in:
Jonas Herzig
2021-02-27 17:54:49 +01:00
parent 06a46e6f38
commit cfb9e15b8a
56 changed files with 890 additions and 872 deletions

View File

@@ -31,6 +31,7 @@ import io.netty.channel.embedded.EmbeddedChannel;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.screen.DownloadingTerrainScreen;
import net.minecraft.client.network.ClientLoginNetworkHandler;
import net.minecraft.client.util.Window;
import net.minecraft.util.crash.CrashReport;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
@@ -50,12 +51,10 @@ import org.lwjgl.opengl.GL11;
//#if MC>=11400
import com.replaymod.replay.mixin.EntityLivingBaseAccessor;
import net.minecraft.client.util.Window;
import net.minecraft.entity.LivingEntity;
//#else
//$$ import com.replaymod.replay.mixin.EntityOtherPlayerMPAccessor;
//$$ import net.minecraft.client.entity.EntityOtherPlayerMP;
//$$ import net.minecraft.client.gui.ScaledResolution;
//$$ import org.lwjgl.opengl.Display;
//#endif
@@ -148,7 +147,7 @@ public class ReplayHandler {
private UUID spectating;
public ReplayHandler(ReplayFile replayFile, boolean asyncMode) throws IOException {
Preconditions.checkState(isOnMainThread(), "Must be called from Minecraft thread.");
Preconditions.checkState(mc.isOnThread(), "Must be called from Minecraft thread.");
this.replayFile = replayFile;
replayDuration = replayFile.getMetaData().getDuration();
@@ -171,7 +170,7 @@ public class ReplayHandler {
}
void restartedReplay() {
Preconditions.checkState(isOnMainThread(), "Must be called from Minecraft thread.");
Preconditions.checkState(mc.isOnThread(), "Must be called from Minecraft thread.");
channel.close();
@@ -197,7 +196,7 @@ public class ReplayHandler {
}
public void endReplay() throws IOException {
Preconditions.checkState(isOnMainThread(), "Must be called from Minecraft thread.");
Preconditions.checkState(mc.isOnThread(), "Must be called from Minecraft thread.");
ReplayClosingCallback.EVENT.invoker().replayClosing(this);
@@ -246,7 +245,7 @@ public class ReplayHandler {
}
private void setup() {
Preconditions.checkState(isOnMainThread(), "Must be called from Minecraft thread.");
Preconditions.checkState(mc.isOnThread(), "Must be called from Minecraft thread.");
//#if MC>=11100
mc.inGameHud.getChatHud().clear(false);
@@ -403,7 +402,7 @@ public class ReplayHandler {
CameraEntity cam = getCameraEntity();
if (cam != null) {
targetCameraPosition = new Location(Entity_getX(cam), Entity_getY(cam), Entity_getZ(cam), cam.yaw, cam.pitch);
targetCameraPosition = new Location(cam.getX(), cam.getY(), cam.getZ(), cam.yaw, cam.pitch);
} else {
targetCameraPosition = null;
}
@@ -486,8 +485,8 @@ public class ReplayHandler {
cameraEntity.setCameraController(new SpectatorCameraController(cameraEntity));
}
if (getRenderViewEntity(mc) != e) {
setRenderViewEntity(mc, e);
if (mc.getCameraEntity() != e) {
mc.setCameraEntity(e);
cameraEntity.setCameraPosRot(e);
}
}
@@ -505,7 +504,7 @@ public class ReplayHandler {
* @return {@code true} if the camera is the view entity, {@code false} otherwise
*/
public boolean isCameraView() {
return mc.player instanceof CameraEntity && mc.player == getRenderViewEntity(mc);
return mc.player instanceof CameraEntity && mc.player == mc.getCameraEntity();
}
/**
@@ -539,11 +538,11 @@ public class ReplayHandler {
}
// Update all entity positions (especially prev/lastTick values)
for (Entity entity : loadedEntityList(mc.world)) {
for (Entity entity : mc.world.getEntities()) {
skipTeleportInterpolation(entity);
entity.lastRenderX = entity.prevX = Entity_getX(entity);
entity.lastRenderY = entity.prevY = Entity_getY(entity);
entity.lastRenderZ = entity.prevZ = Entity_getZ(entity);
entity.lastRenderX = entity.prevX = entity.getX();
entity.lastRenderY = entity.prevY = entity.getY();
entity.lastRenderZ = entity.prevZ = entity.getZ();
entity.prevYaw = entity.yaw;
entity.prevPitch = entity.pitch;
}
@@ -563,7 +562,7 @@ public class ReplayHandler {
quickReplaySender.sendPacketsTill(targetTime);
// Immediately apply player teleport interpolation
for (Entity entity : loadedEntityList(mc.world)) {
for (Entity entity : mc.world.getEntities()) {
skipTeleportInterpolation(entity);
}
return;
@@ -582,7 +581,7 @@ public class ReplayHandler {
if (retainCameraPosition) {
CameraEntity cam = getCameraEntity();
if (cam != null) {
targetCameraPosition = new Location(Entity_getX(cam), Entity_getY(cam), Entity_getZ(cam),
targetCameraPosition = new Location(cam.getX(), cam.getY(), cam.getZ(),
cam.yaw, cam.pitch);
} else {
targetCameraPosition = null;
@@ -612,8 +611,8 @@ public class ReplayHandler {
);
enableTexture();
mc.getFramebuffer().beginWrite(true);
Window window = mc.getWindow();
//#if MC>=11500
Window window = getWindow(mc);
RenderSystem.clear(256, MinecraftClient.IS_SYSTEM_MAC);
RenderSystem.matrixMode(GL11.GL_PROJECTION);
RenderSystem.loadIdentity();
@@ -623,23 +622,13 @@ public class ReplayHandler {
RenderSystem.translatef(0, 0, -2000);
//#else
//#if MC>=11400
//$$ getWindow(mc).method_4493(true);
//#else
//#if MC>=11400
//$$ mc.mainWindow.setupOverlayRendering();
//$$ window.method_4493(true);
//#else
//$$ mc.entityRenderer.setupOverlayRendering();
//#endif
//#endif
//#endif
//#if MC>=11400
Window
//#else
//$$ ScaledResolution
//#endif
resolution = newScaledResolution(mc);
guiScreen.toMinecraft().init(mc, resolution.getScaledWidth(), resolution.getScaledHeight());
guiScreen.toMinecraft().init(mc, window.getScaledWidth(), window.getScaledHeight());
//#if MC>=11600
guiScreen.toMinecraft().render(new MatrixStack(), 0, 0, 0);
//#else
@@ -654,18 +643,14 @@ public class ReplayHandler {
mc.getFramebuffer().endWrite();
popMatrix();
pushMatrix();
//#if MC>=11400
mc.getFramebuffer().draw(getWindow(mc).getFramebufferWidth(), getWindow(mc).getFramebufferHeight());
//#else
//$$ mc.getFramebuffer().framebufferRender(mc.displayWidth, mc.displayHeight);
//#endif
mc.getFramebuffer().draw(mc.getWindow().getFramebufferWidth(), mc.getWindow().getFramebufferHeight());
popMatrix();
//#if MC>=11500
getWindow(mc).swapBuffers();
mc.getWindow().swapBuffers();
//#else
//#if MC>=11400
//$$ getWindow(mc).setFullscreen(true);
//$$ mc.window.setFullscreen(true);
//#else
//$$ Display.update();
//#endif
@@ -691,11 +676,11 @@ public class ReplayHandler {
//#else
//$$ .processReceivedPackets();
//#endif
for (Entity entity : loadedEntityList(mc.world)) {
for (Entity entity : mc.world.getEntities()) {
skipTeleportInterpolation(entity);
entity.lastRenderX = entity.prevX = Entity_getX(entity);
entity.lastRenderY = entity.prevY = Entity_getY(entity);
entity.lastRenderZ = entity.prevZ = Entity_getZ(entity);
entity.lastRenderX = entity.prevX = entity.getX();
entity.lastRenderY = entity.prevY = entity.getY();
entity.lastRenderZ = entity.prevZ = entity.getZ();
entity.prevYaw = entity.yaw;
entity.prevPitch = entity.pitch;
}