Fix hands being visible during 360° rendering
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@@ -20,8 +20,6 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.storage.MapData;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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@@ -33,7 +31,6 @@ public class SpectatorRenderer {
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private EntityPlayer currentPlayer;
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public SpectatorRenderer() {
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MinecraftForge.EVENT_BUS.register(this);
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FMLCommonHandler.instance().bus().register(this);
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}
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@@ -99,19 +96,6 @@ public class SpectatorRenderer {
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}
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}
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@SubscribeEvent
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public void renderHandEvent(RenderHandEvent event) {
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if(!ReplayHandler.isInReplay() || ReplayHandler.isCamera()) {
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return;
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}
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EntityPlayer entityPlayer = getSpectatedPlayer();
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if(entityPlayer == null) return;
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renderSpectatorHand(entityPlayer, event.partialTicks, event.renderPass);
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event.setCanceled(true);
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}
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@SuppressWarnings("deprecation")
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public void renderItemInFirstPerson(float partialTicks) {
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EntityPlayer entityPlayer = getSpectatedPlayer();
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@@ -538,7 +522,6 @@ public class SpectatorRenderer {
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}
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public void cleanup() {
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MinecraftForge.EVENT_BUS.unregister(this);
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FMLCommonHandler.instance().bus().unregister(this);
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}
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}
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