Removed backVisible field from CustomImageObject
Updated new instance creations of GuiEntryListEntry whose constructor changed in last commit
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@@ -78,7 +78,11 @@ public class CustomObjectRenderer {
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GlStateManager.rotate(objectPosition.getRoll(), 0, 0, 1);
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GlStateManager.rotate(objectPosition.getPitch(), 1, 0, 0);
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renderer.setColorRGBA_F(1, 1, 1, 0.5f);
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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float opacity = objectPosition.getOpacity();
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GlStateManager.color(1, 1, 1, opacity);
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float width = objectPosition.getWidth() * objectPosition.getScale();
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float height = objectPosition.getHeight() * objectPosition.getScale();
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@@ -95,12 +99,10 @@ public class CustomObjectRenderer {
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renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
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renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
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if(customImageObject.isBackVisible()) {
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renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
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renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
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renderer.addVertexWithUV(minX, minY, 0, 1, 1);
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renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
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}
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renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
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renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
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renderer.addVertexWithUV(minX, minY, 0, 1, 1);
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renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
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tessellator.draw();
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renderer.setTranslation(0, 0, 0);
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