Removed backVisible field from CustomImageObject

Updated new instance creations of GuiEntryListEntry whose constructor changed in last commit
This commit is contained in:
CrushedPixel
2015-07-07 17:04:01 +02:00
parent aa3a13b5a8
commit cf2a8adb4c
4 changed files with 12 additions and 12 deletions

View File

@@ -78,7 +78,11 @@ public class CustomObjectRenderer {
GlStateManager.rotate(objectPosition.getRoll(), 0, 0, 1);
GlStateManager.rotate(objectPosition.getPitch(), 1, 0, 0);
renderer.setColorRGBA_F(1, 1, 1, 0.5f);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float opacity = objectPosition.getOpacity();
GlStateManager.color(1, 1, 1, opacity);
float width = objectPosition.getWidth() * objectPosition.getScale();
float height = objectPosition.getHeight() * objectPosition.getScale();
@@ -95,12 +99,10 @@ public class CustomObjectRenderer {
renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
if(customImageObject.isBackVisible()) {
renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
renderer.addVertexWithUV(minX, minY, 0, 1, 1);
renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
}
renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
renderer.addVertexWithUV(minX, minY, 0, 1, 1);
renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
tessellator.draw();
renderer.setTranslation(0, 0, 0);