Add ODS support

This commit is contained in:
johni0702
2016-08-22 17:07:23 +02:00
parent a6efbe6a83
commit cd9592cfcb
20 changed files with 491 additions and 18 deletions

View File

@@ -0,0 +1,102 @@
package com.replaymod.render.shader;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.IResource;
import net.minecraft.util.ResourceLocation;
import org.apache.commons.io.IOUtils;
import org.lwjgl.opengl.ARBFragmentShader;
import org.lwjgl.opengl.ARBShaderObjects;
import org.lwjgl.opengl.ARBVertexShader;
import org.lwjgl.opengl.GL11;
import java.io.InputStream;
import static org.lwjgl.opengl.ARBShaderObjects.*;
public class Program {
private final int program;
public Program(ResourceLocation vertexShader, ResourceLocation fragmentShader) throws Exception {
int vertShader = createShader(vertexShader, ARBVertexShader.GL_VERTEX_SHADER_ARB);
int fragShader = createShader(fragmentShader, ARBFragmentShader.GL_FRAGMENT_SHADER_ARB);
program = glCreateProgramObjectARB();
if (program == 0) {
throw new Exception("glCreateProgramObjectARB failed");
}
glAttachObjectARB(program, vertShader);
glAttachObjectARB(program, fragShader);
glLinkProgramARB(program);
if (glGetObjectParameteriARB(program, GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) {
throw new Exception("Error linking: " + getLogInfo(program));
}
glValidateProgramARB(program);
if (glGetObjectParameteriARB(program, GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) {
throw new Exception("Error validating: " + getLogInfo(program));
}
}
private int createShader(ResourceLocation resourceLocation, int shaderType) throws Exception {
int shader = 0;
try {
shader = glCreateShaderObjectARB(shaderType);
if(shader == 0)
throw new Exception("glCreateShaderObjectARB failed");
IResource resource = Minecraft.getMinecraft().getResourceManager().getResource(resourceLocation);
try (InputStream is = resource.getInputStream()) {
glShaderSourceARB(shader, IOUtils.toString(is));
}
glCompileShaderARB(shader);
if (glGetObjectParameteriARB(shader, GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE)
throw new RuntimeException("Error creating shader: " + getLogInfo(shader));
return shader;
}
catch(Exception exc) {
glDeleteObjectARB(shader);
throw exc;
}
}
private static String getLogInfo(int obj) {
return glGetInfoLogARB(obj, glGetObjectParameteriARB(obj, GL_OBJECT_INFO_LOG_LENGTH_ARB));
}
public void use() {
ARBShaderObjects.glUseProgramObjectARB(program);
}
public void stopUsing() {
ARBShaderObjects.glUseProgramObjectARB(0);
}
public void delete() {
ARBShaderObjects.glDeleteObjectARB(program);
}
public Uniform getUniformVariable(String name) {
return new Uniform(ARBShaderObjects.glGetUniformLocationARB(program, name));
}
public class Uniform {
private final int location;
public Uniform(int location) {
this.location = location;
}
public void set(boolean bool) {
ARBShaderObjects.glUniform1iARB(location, bool ? GL11.GL_TRUE : GL11.GL_FALSE);
}
public void set(int integer) {
ARBShaderObjects.glUniform1iARB(location, integer);
}
}
}