Register new Property to imply that the path segment following a keyframe has a user-set interpolator instead of the default

Modified Keyframe GUI to allow for custom Path interpolator
This commit is contained in:
CrushedPixel
2017-01-13 12:05:07 +01:00
parent d46589193e
commit cd16211309
6 changed files with 417 additions and 31 deletions

View File

@@ -309,6 +309,7 @@ replaymod.gui.settings.keyframecleancallback=Clear Confirmation
replaymod.gui.settings.renderinvisible=Render invisible Entities
replaymod.gui.settings.camera=Camera
replaymod.gui.settings.showchat=Show Chat
replaymod.gui.settings.interpolator=Default Interpolator
replaymod.gui.settings.warning.linea=WARNING: Recording settings will be
replaymod.gui.settings.warning.lineb=applied the next time you join a world.
@@ -372,6 +373,14 @@ replaymod.gui.editkeyframe.spec.method.shoulder.pitch=Pitch Offset
replaymod.gui.editkeyframe.spec.method.shoulder.yaw=Rotation Angle
replaymod.gui.editkeyframe.spec.method.shoulder.smoothness=Path Smoothness
replaymod.gui.editkeyframe.interpolator=Interpolator
replaymod.gui.editkeyframe.interpolator.default.name=Default Interpolator
replaymod.gui.editkeyframe.interpolator.default.desc=Uses the default interpolator defined in the Replay Mod Settings.
replaymod.gui.editkeyframe.interpolator.cubic.name=Cubic Spline Interpolator
replaymod.gui.editkeyframe.interpolator.cubic.desc=Calculates a cubic equation matrix for all points for a smooth camera path.
replaymod.gui.editkeyframe.interpolator.linear.name=Linear Interpolator
replaymod.gui.editkeyframe.interpolator.linear.desc=Draws straight lines between the keyframes.
#Render Settings GUI
replaymod.gui.rendersettings.title=Rendering Options
replaymod.gui.rendersettings.renderer=Rendering Method