Ignore expired player public keys during replay
These would otherwise fail to be initialized and cause the game to disconnect itself on the first chat message from the corresponding player.
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@@ -10,6 +10,9 @@
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"world_border.Mixin_UseReplayTime_ForMovement",
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"world_border.Mixin_UseReplayTime_ForTexture",
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"Mixin_FixNPCSkinCaching",
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//#if MC>=11900
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//$$ "Mixin_AllowExpiredPlayerKeys",
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//#endif
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//#if MC>=11800
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//$$ "Mixin_FixEntityNotTracking",
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//#endif
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