Fix world being set to null on replay restart when in sync mode
This commit is contained in:
@@ -162,7 +162,7 @@ public class ReplayHandler {
|
||||
channel.close();
|
||||
|
||||
// Force re-creation of camera entity by unloading the previous world
|
||||
ReplayMod.instance.runLater(() -> {
|
||||
ReplayMod.instance.runSync(() -> {
|
||||
//#if MC>=11300
|
||||
mc.mouse.unlockCursor();
|
||||
//#else
|
||||
|
||||
Reference in New Issue
Block a user