Renamed "Camera Tilt" to "Camera Roll" (new naming convention!)
Changed Camera Roll to use Degree Values Started adding Timeline Position Editing to GuiEditKeyframe
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@@ -16,8 +16,8 @@ public class KeybindRegistry {
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public static final String KEY_CLEAR_KEYFRAMES = "replaymod.input.clearkeyframes";
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public static final String KEY_SYNC_TIMELINE = "replaymod.input.synctimeline";
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public static final String KEY_KEYFRAME_PRESETS = "replaymod.input.keyframerepository";
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public static final String KEY_ROTATE_CLOCKWISE = "replaymod.input.rotateclockwise";
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public static final String KEY_ROTATE_COUNTERCLOCKWISE = "replaymod.input.rotatecounterclockwise";
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public static final String KEY_ROLL_CLOCKWISE = "replaymod.input.rollclockwise";
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public static final String KEY_ROLL_COUNTERCLOCKWISE = "replaymod.input.rollcounterclockwise";
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public static final String KEY_RESET_TILT = "replaymod.input.resettilt";
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public static final String KEY_PLAY_PAUSE = "replaymod.input.playpause";
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private static Minecraft mc = Minecraft.getMinecraft();
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@@ -31,9 +31,9 @@ public class KeybindRegistry {
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bindings.add(new KeyBinding(KEY_SYNC_TIMELINE, Keyboard.KEY_V, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_CLEAR_KEYFRAMES, Keyboard.KEY_C, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_KEYFRAME_PRESETS, Keyboard.KEY_X, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_ROTATE_CLOCKWISE, Keyboard.KEY_L, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_ROLL_CLOCKWISE, Keyboard.KEY_L, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_RESET_TILT, Keyboard.KEY_K, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_ROTATE_COUNTERCLOCKWISE, Keyboard.KEY_J, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_ROLL_COUNTERCLOCKWISE, Keyboard.KEY_J, "replaymod.title"));
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bindings.add(new KeyBinding(KEY_PLAY_PAUSE, Keyboard.KEY_P, "replaymod.title"));
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mc.gameSettings.keyBindings = bindings.toArray(new KeyBinding[bindings.size()]);
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