Renamed "Camera Tilt" to "Camera Roll" (new naming convention!)
Changed Camera Roll to use Degree Values Started adding Timeline Position Editing to GuiEditKeyframe
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@@ -76,6 +76,13 @@ public class GuiConstants {
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public static final int KEYFRAME_EDITOR_Z_INPUT = 6006;
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public static final int KEYFRAME_EDITOR_PITCH_INPUT = 6007;
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public static final int KEYFRAME_EDITOR_YAW_INPUT = 6008;
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public static final int KEYFRAME_EDITOR_ROLL_INPUT = 6009;
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public static final int KEYFRAME_EDITOR_MIN_INPUT = 6010;
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public static final int KEYFRAME_EDITOR_SEC_INPUT = 6011;
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public static final int KEYFRAME_EDITOR_MS_INPUT = 6012;
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public static final int KEYFRAME_EDITOR_REAL_MIN_INPUT = 6013;
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public static final int KEYFRAME_EDITOR_REAL_SEC_INPUT = 6014;
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public static final int KEYFRAME_EDITOR_REAL_MS_INPUT = 6015;
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public static final int PLAYER_OVERVIEW_HIDE_ALL = 1010;
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public static final int PLAYER_OVERVIEW_SHOW_ALL = 0101;
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