Fix only front-facing chunks visible for ODS rendering (fixes #67)

This commit is contained in:
Jonas Herzig
2017-08-13 12:03:06 +02:00
parent aafeecc670
commit c2000b3edc
2 changed files with 24 additions and 0 deletions

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@@ -0,0 +1,23 @@
package com.replaymod.render.mixin;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.culling.Frustum;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(Frustum.class)
public abstract class MixinFrustum {
@Inject(method = "isBoxInFrustum", at = @At("HEAD"), cancellable = true)
public void isBoxInFrustum(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, CallbackInfoReturnable<Boolean> ci) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) Minecraft.getMinecraft().entityRenderer).replayModRender_getHandler();
if (handler != null && handler.omnidirectional && handler.data == null) {
// Normally the camera is always facing the direction of the omnidirectional image face that is currently
// getting rendered. With ODS however, the camera is always facing forwards and the turning happens in the
// vertex shader (non-trivial due to stereo). As such, all chunks need to be rendered all the time for ODS.
ci.setReturnValue(true);
}
}
}

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@@ -4,6 +4,7 @@
"mixins": [ "mixins": [
"MixinEffectRenderer", "MixinEffectRenderer",
"MixinEntityRenderer", "MixinEntityRenderer",
"MixinFrustum",
"MixinRender", "MixinRender",
"MixinRendererLivingEntity", "MixinRendererLivingEntity",
"MixinRenderGlobal", "MixinRenderGlobal",