Fix only front-facing chunks visible for ODS rendering (fixes #67)
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23
src/main/java/com/replaymod/render/mixin/MixinFrustum.java
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23
src/main/java/com/replaymod/render/mixin/MixinFrustum.java
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package com.replaymod.render.mixin;
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import com.replaymod.render.hooks.EntityRendererHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.culling.Frustum;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(Frustum.class)
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public abstract class MixinFrustum {
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@Inject(method = "isBoxInFrustum", at = @At("HEAD"), cancellable = true)
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public void isBoxInFrustum(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, CallbackInfoReturnable<Boolean> ci) {
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EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) Minecraft.getMinecraft().entityRenderer).replayModRender_getHandler();
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if (handler != null && handler.omnidirectional && handler.data == null) {
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// Normally the camera is always facing the direction of the omnidirectional image face that is currently
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// getting rendered. With ODS however, the camera is always facing forwards and the turning happens in the
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// vertex shader (non-trivial due to stereo). As such, all chunks need to be rendered all the time for ODS.
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ci.setReturnValue(true);
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}
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}
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}
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@@ -4,6 +4,7 @@
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"mixins": [
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"mixins": [
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"MixinEffectRenderer",
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"MixinEffectRenderer",
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"MixinEntityRenderer",
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"MixinEntityRenderer",
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"MixinFrustum",
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"MixinRender",
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"MixinRender",
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"MixinRendererLivingEntity",
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"MixinRendererLivingEntity",
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"MixinRenderGlobal",
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"MixinRenderGlobal",
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