Implement chunk forcing during rendering for 1.15
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@@ -49,9 +49,7 @@ import org.lwjgl.glfw.GLFW;
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//#endif
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//#if MC>=10800
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//#if MC<11500
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import com.replaymod.render.hooks.ChunkLoadingRenderGlobal;
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//#endif
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import static com.mojang.blaze3d.platform.GlStateManager.*;
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//#else
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//$$ import com.replaymod.replay.gui.screen.GuiOpeningReplay;
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@@ -88,7 +86,7 @@ public class VideoRenderer implements RenderInfo {
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private TimelinePlayer timelinePlayer;
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private Future<Void> timelinePlayerFuture;
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//#if MC>=10800 && MC<11500
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//#if MC>=10800
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private ChunkLoadingRenderGlobal chunkLoadingRenderGlobal;
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//#endif
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//#if MC<10800
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@@ -314,7 +312,7 @@ public class VideoRenderer implements RenderInfo {
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//$$ gui.toMinecraft().setWorldAndResolution(mc, scaled.getScaledWidth(), scaled.getScaledHeight());
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//#endif
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//#if MC>=10800 && MC<11500
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//#if MC>=10800
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chunkLoadingRenderGlobal = new ChunkLoadingRenderGlobal(mc.worldRenderer);
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//#endif
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@@ -351,7 +349,7 @@ public class VideoRenderer implements RenderInfo {
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mc.options.setSoundVolume(entry.getKey(), entry.getValue());
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}
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mc.openScreen(null);
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//#if MC>=10800 && MC<11500
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//#if MC>=10800
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if (chunkLoadingRenderGlobal != null) {
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chunkLoadingRenderGlobal.uninstall();
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}
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